The HUDBT Version List

Head Up Decision Beep Test Videos

Use this menu to move to the HUDBT that you want to use.

Page 1.5
This is a very simple version which only has 2 choices. Pass left or pass right. At the early stages you will have lots of time so be creative and make this part more challenging. At the end it may be too hard to include a pass so be creative and do something which will fit in with the time available.
Page 2
The is HUDBT video does not include an introduction explaining how the video is meant to be used. If you need this introduction then choose the appropriate version of the test.
Page 2a
The is HUDBT video does not include an introduction explaining how the video is meant to be used. If you need this introduction then choose the appropriate version of the test. Also note this version #2 of this type of test. This means the picture order has been changed so that players cannot memorize the picture order.
Page 3
In this version the beeps have been removed. This stops players waiting for the beep before they look up and so forces players to pay more attention to the screen with their eyes to ensure they do not miss the picture change.
Page 4
The HUDBT video aims to develop the ability to TURN quickly. Sometimes (but not all the times) the picture changes midway through - to a TURN picture. At this point the player needs to abandon the first instruction and instead turn and get back to the middle to go again.
Page 5
The HUDBT video aims to develop the ability to start moving one way before very quickly changing direction to move the opposite way (similar to a fake and take move). Sometimes (but not all the times) the picture starts with an arrow to indicate which way the fake should go. Then very soon after this the actual picture pops up. At this point the player needs to abandon the first movement direction and instead follow the instruction of the actual picture (and get back to the middle so that they are able to go again when the next instruction pops up).
Page 6
The HUDBT video aims to combine the 'turn/fake or both' concepts into one exercise. This means it is very hard for players to guess / anticipate what will come next.