Technical Football Tuition On-line Development Sessions

TFT Online : Advanced Session # 1

Assumption

There is an assumption that you have either worked through the 'intermediate online sessions', or have access to the topic based sections of the TFT development resource, and so are fully aware of all the individual fundametal techniques that the advanced sessions are built upon.

If not, then you will need to take a step back.

The advanced sessions are about developing the dexterity of touch, smoothness of movement, speed of movement, executing technique with the head up etc. That is : Getting the fundamentals more and more game functional, at higher and higher levels of the game.

How to use this page

Session lay out

Equipment Required

   

 

 

Fundamental Technical Elements developed in this session :

   

   

Fundamental Juggling Patterns

  • Lace Inside Thigh Outside : Alternate sides

Fundamentals of a weak foot strike

  • Not included in this session

Fundamental Agility Patterns

  • AP#2 :  In Out In Out (lateral)
  • AP#3 : Cross Uncross (lateral)

Fundamental Foot Shapes

  • Foot locked up 
  • Top of the foot 
  • Inside across the body 
  • Inside out of the body 
  • Little toe out of the body

Fundamental Footwork Patterns

  • Same foot Inside V
  • Switch foot Inside V
  •  Inside Bounce Pass

Dealing with an Elevated ball Fundamentals

  • Agility into an Inside 1/2 Volley Lay off of a dropped ball

Decision Making Fundamentals 

  • Head up decision beep test : Simple left or right version

Session Starts Here

TFT Online : Advanced Session # 1

 

Exercise #1

Fundamental Juggling patterns

Lace Inside Lace Switch 

Challenge : Can you get to 50 juggles without breaking this specific pattern.

If not then there is still some work to do on your fundamnetals.

Explanation

   

Quick demo video

   

Challenge Set

   

 

It is critical the players practice on the very edge of their ability level. If an exercise is too easy then very little development occurs. If it is too hard, it can be frustrating and demotivating. The exercise above is one of a few 'end game' exercises in terms of fundamentals. To find the perfect level for you, then visit this page :  Fundamental Juggling Patterns. : Subscription required.

 

Exercise #2

Fundamentals of a weak foot top of the foot strike

This is not an exercise. We just have a question.

Can you strike a ball like this with both your strong foot and your weak foot?

 

It is critical the players practice on the very edge of their ability level. If an exercise is too easy then very little development occurs. If it is too hard, it can be frustrating and demotivating. The exercise above is the end game. To find the perfect level for you, visit this page :  Fundamentals of a Weak Foot Strike. : Subscription required.

Demo video

Do this for as long as necessary.

 

Exercise #3

Fundamental Foot Shapes

Move the ball across the body 

Foot locked up : DB : Top of the foot : DB : Inside across the body : DB : Roll Across

The difference between Ball Mastery and more Game functional exercises in these sessions :

 

 

Exercise #3a

Ball Mastery version

Do this for 1 minute (hopefully without a mistake).

The ball mastery version (hops throughout) is a  more difficult technical challenge, as well as a strength and conditioning exercise.

 

Level 1 : Hop

Focus on quality of technique

Level 2 : Head up

Ball at bottom of vision

Level 3 : Eyes Closed

Feel the ball

   

Explanation

   

Quick demo video

   

Challenge Set

   

 

End Game : If you can't do this exercise smoothy, quickly, and with your eyes closed on both sides, then there is still a little bit more work to on this fundamental technical topic.

Exercise #3b

More Game functional version

Do this for 1 minute (hopefully without a mistake).

Taking steps in between each touch makes the exercise easier and more game functional.

 

Level 1 : Hop

Focus on quality of technique

Level 2 : Head up

Ball at bottom of vision

Level 3 : Check Scan

 Look all around

   

Explanation

   

Quick demo video

   

Challenge Set

   

 

It is critical the players practice on the very edge of their ability level. If an exercise is too easy then very little development occurs. If it is too hard, it can be frustrating and demotivating. To find the perfect level for you, visit this page : Fundamental Foot shapes.: Subscription required.

 

Exercise #4

Fundamental Foot Shapes / Fundamental Footwork Patterns

Use Drag Back Vs (in a drag back T exercise) to develop both FSSs and FFPs

Same foot Inside V  : Drag Turn : Drag Turn : Switch foot Outside V

Develop foot flexibility, co-ordination  dexterity, balance and strength using a Drab Back T exercise.

Explanation

 

Exercise #4a

Ball mastery Version

Do this for 1 minute (hopefully without a mistake).

Hop throughout   

Level 1 : Quality

Can you glide?

Level 2 : Speed

How fast can you go?

Level 3 : Eyes Closed

Feel the ball

   

Quick demo video

Challenge Set

 

Exercise #4b

More Game Functional Version

Do this for 1 minute (hopefully without a mistake).

Add steps / shuffles between all touches.

 

Level 1 : Quality

Can you glide?

Level 2 : Speed

How fast can you go?

Level 3 : Head up

Ball at bottom of vision

Level 4 : Scan / Check

Look all around

   

Quick demo video

   

Challenge Set

 

It is critical the players practice on the very edge of their ability level. If an exercise is too easy then very little development occurs. If it is too hard, it can be frustrating and demotivating. To find the perfect level for you, visit this page : Fundamental Footwork Patterns.​​​​​​​

 

 

Fundamental Footwork Patterns

In context

Inisde Bounce pass

Watch this possession video and study how the number of touches (although not techniqes) a player has, each time they are on the ball. In terms of single technques, the inside bounce pass is one of the most common indicidual techniques used by players when playing (especially at high levels).

 

Note; Most the 1 touch passes were inside bounce passes. 3 or more touches was the most common numbe of touches, but this whole group would involve a huge array of different techqies, footwork patterns and release technqies.

 

 

Exercise #5

Fundamental Footwork Patterns

 Inside Bounce Pass

We start with the Inside bounce pass - the most basic fundamental fully game functional technique. However just because it is basic, it does not mean it is not extremely difficult to master, especially when compications of distance, speed and angles are added. Moving forward fundamental footwork patterns progress in difficulty, and each specific patterns is worth spending time on developing.

Level 1 :

5 meters away

Level 2 :

10 meters away

Level 3 :

15 meters away

 

Do this for 1 minute (hopefully without a mistake).

Explanation

Quick demo video

Challenge Set

 

Recommended :1 set =  1 minute : Rest = 30 seconds : Do 3 sets 

[ *As always : Individualize the 'set' parameters to suit your needs / capabilities].

 

It is critical the players practice on the very edge of their ability level. If an exercise is too easy then very little development occurs. If it is too hard, it can be frustrating and demotivating. To find the perfect level for you, visit this page : Fundamental Footwork Patterns.: Subscription required.

 

Exercise #6

Fundamental Agility Combinations

Exercise 6a:

AP#1 : AP#2 : AP#3

Explanation

   

Quick exercise Demo

   

Challenge Set 

   

 

Recommended :1 set =  30 seconds : Rest = 20 seconds : Do 5 sets 

[ *As always : Individualize the 'set' parameters to suit your needs / capabilities].

 

 

Also for more information about Fundamental Agility Patterns and how to combine this with on the ball techniques, then go to this link. Subscription required.

 

Exercise #6

Pass and Move

Movement into receiving the ball : Deal with the ball : Movement after the pass

You can use any 'on the ball' and release technique in this exercise, just make sure you vary how and where you move after the release. EG : Using the same foot to release the ball : Pass move forward : Pass move backwards : Pass move left : Pass move right.

 

Do this for 1 minute (hopefully without a mistake).

Explanation

   

Quick Demo

   

Challenge set 

   

 

Recommended : Do as many sets as necessary to ensure you get sufficient repetition of the technique, contact with the ball, and to ensure you are working as hard as you can.

 

Video #4

Dealing with an elevated ball in context.

Full array of common ways to deal with an elevated ball.

 

 

Exercise #7

Deal with an Elevated Ball.

Rebounder : Wall Work

Chest / Thigh Control - Bounce - Lay off mid bounce

 

 

Explanation

Quick Demo

Challenge set 

 

For more info visit the web-book devoted to developing the Fundamentals of Dealing with an Elevated Ball : Subscrition Required.

 

 

Pressure Problems : What would you do?

Ultimately playing the game is a problem solving exercise and the problem is about the following: Deal with the pressure problems whilst also looking to best improve the position of the ball. 

What would you do ?

 

 This video is from this page in the TFT resource Library and click on these links to find out more about Pressure Problems and Points of Pressure. Subscription required.

 

 

 

 

Exercise #8

Components of Individual Game intelligence

Head up Decision Beep test 

If you need an explanation of how to use the HUDBT then go to this link. Subscription required.

This weeks variation  :

Play 1 touch If possible

What this exercise looks like :

HUDBT : Press play

 

This is a great little exercise to help develop some key technical components that are essential in the decision making process.

The video on the right offers you left and right options (a green arrow)  which the player needs to see and react to. If the arrow points to the left then the player needs to bounce the ball off the left rebound surface and then check for the next picture change. The pics change at set time intervals and each set lasts a minute. There is then a 30 second rest. In the next set the pic's are shown for slightly less time. So in set 1 the pics might change every 5 seconds. In pic 2 the pics might change every 4.75 seconds, and so on until the pics change every 1 second.  Slowly it becomes harder and harder to keep up with the pic changes.  How far can you go until it becomes too hard. 

You can do this with just 2 rebound surfaces (angled if possible).

 

 

Video #6

Understand the game a bit better.

Time and space

The first thing to undestand is that the game at a high individual technical level is an exercise in  the :

Manipulation of time and space to improve the position of the ball.

 

 

Full Demo Challenge Session Video

 

 

 

 

If you want to do more....

If you want more exercises to do then either move to another session or go to the web-book series links below, and work directly form one of the practical web-books. There is a huge amount to do within each web-book. [Note : The web-books are topic based rather than session based.]

 

What would you like to do next?

To navigate through the web-book series, click on a link below.


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