Technical Football Tuition On-line Development Sessions

TFT Online : Advanced Session # 4

Recap of session #1 #2 & #3

Go to this link to get more details on the following : 

How to use this page

Equipment Required

Goal Setting

Strength and Conditioning

 

Print out and complete these forms as you work through the session.

Session lay out (tbc)

Tasks Template (tbc)

 

 

Video 1

Motivational Video : Knowledge is power

Task 1a  Delibrately learning : Take something from this video and consciously apply it to your day.

Task 1b  Write down the thing that you thought stood out the most from the video.

 

 

Fundamental Game Functional Elements developed in this session :

 

 

Fundamental Juggling Patterns

  • Thigh opposite Lace (Directional and sequential)

Fundamentals of a weak foot strike

  • Jump off & land on striking foot
  • Arm Movement

Fundamental Agility Patterns

  • AP #1 : AP #2 : AP#3 + 1x hop

Fundamental Foot Shapes

  • Top of the foot : Open foot : Little toe : Open foot : Repeat

Drag Back Vs and Turns

  • Drag back Flick Behind
  • Inside step Inside shuffle Turn
  • Same foot Outside V

Fundamental Footwork Patterns

  • Inside Bounce
  • Inside step [Inside Pass]
  • Inside shuffle [Inside Pass]

Dealing with an Elevated ball Fundamentals

  • Top of the foot Layoff  (at any time)

Decision Making Fundamentals 

  • Head up decision beep test : Version #1

Session Starts Here

TFT Online : Advanced Session # 4

 

Exercise #1 : Juggling

Fundamental Juggling patterns

Thigh Opposite Lace

Sequential and Directional Pattern

Pick the right levels and challenges to maximize the development of Dexterity (weight and precision) of touch.

  • Pick 3 levels [ Easy (warm up) : Medium (doable) : Hard (should be very hard to complete the challenge) ] and work through these.
  • Have a 4th level ready (currently really hard for you) just in case you complete challenge 3.
  • Spend 5 minutes on this, then move on.

Progressions / Explanation

 

 

What a warm up might look like:

 

It is critical the players practice on the very edge of their ability level. If an exercise is too easy then very little development occurs. If it is too hard, it can be frustrating and demotivating. The exercise above is just an introduction to the topic. To find the perfect level for you, visit this page :  Fundamental Juggling Patterns.

 

Exercise #2 : Weak Foot

Fundamentals of a weak foot top of the foot strike

Make sure the foot moves through the ball in a way the increases accuracy consistency. Focus on the following :

- Jump off plant foot : land on strike foot -

 

 

Progressions / Explanation

 

 

Demo / Exercise

 

Recommend 1 set =  [60 seconds on : 30 seconds rest ] : Do 3 sets 

[ *As always : Individualize the 'set' parameters to suit your needs / capabilities].

 

It is critical the players practice on the very edge of their ability level. If an exercise is too easy then very little development occurs. If it is too hard, it can be frustrating and demotivating. The exercise above is just an introduction to the topic. To find the perfect level for you, visit this page :  Fundamentals of a Weak Foot Strike.

Task 2 : Watch the video

Courtinho  is considered a one footed player. His right foot is amazing, but when he needs his left foot it works.

 

Exercise #3a : FFS : Ball Mastery

Fundamental Foot Shapes : Ball Mastery Version

Ball Mastery version : Hops throughout - Minimal use of space.

The ball mastery version is both a difficult technical challenge, and develops foot flexibility, co-ordination  dexterity, balance and strength.

New Sequence

Drag Back into : [ Top of foot ] DB [ 90º Open] DB [ Little Toe ] DB [ 90º Open] : Switch when ready

 

Level 1 : Hop

Focus on quality of technique

Level 2 : Head up

Ball at bottom of vision

Level 3 : Eyes Closed

Feel the ball

   

Progressions / Explanation

   

1 min Challenge set

   

Demo Exercise

   

 

Recommend 1 set =  [60 seconds on : 30 seconds rest ] : Do 3 sets 

[ *As always : Individualize the 'set' parameters to suit your needs / capabilities].

 

It is critical the players practice on the very edge of their ability level. If an exercise is too easy then very little development occurs. If it is too hard, it can be frustrating and demotivating. To find the perfect level for you, visit this page : Fundamental Foot shapes.​​​​​​​

 

Exercise #3b : FFS : More Game Functional

Fundamental Foot Shapes : Game functional version

Make the exercise above more game functional by adding a

'shuffle and a head-up/check/scan'

between each touch.

 

Drag Back into : [ Top of foot ] DB [ 90º Open] DB [ Little Toe ] DB [ 90º Open] : Switch when ready

 

Progressions / Explanation

Challenge Set

 

Recommend 1 set =  [60 seconds on : 30 seconds rest ] : Do 3 sets 

[ *As always : Individualize the 'set' parameters to suit your needs / capabilities].

 

It is critical the players practice on the very edge of their ability level. If an exercise is too easy then very little development occurs. If it is too hard, it can be frustrating and demotivating. To find the perfect level for you, visit this page : Fundamental Foot shapes.​​​​​​​

 

Exercise #4a : DBVs and Turns : Ball Mastery

Fundamental Foot Shapes / Fundamental Footwork Patterns

Ball mastery Version

Develop foot flexibility, co-ordination  dexterity, balance and strength using a Drab Back Vs and Turns exercise.

Drag back Flick Behind - Inside step Inside shuffle Turn - Same foot Outside V

Level 1 : Quality

Can you glide?

Level 2 : Speed

How fast can you go?

Level 3 : Head up

Ball at bottom of vision

Level 4 : Scan / Check

Feel the ball

   

The aim is to be able to hop between Vs and move between turns as quickly as possible.

(Speed is more important than getting the head up and checking / scanning.)

 

Progressions / Explanation

Ball Mastery : Challenge : 1 set 

 

Recommended:  1 set =  1 minute : Rest = 30 seconds : Do 3 sets 

[ *As always : Individualize the 'set' parameters to suit your needs / capabilities].

 

It is critical the players practice on the very edge of their ability level. If an exercise is too easy then very little development occurs. If it is too hard, it can be frustrating and demotivating. To find the perfect level for you, visit this page : Fundamental Footwork Patterns.​​​​​​ DBVs and Turns.

 

 

 

Exercise #4b : DBVs and Turns : More gam,e functional version.

Fundamental Foot Shapes / Fundamental Footwork Patterns

Game Functional Version

Add a step or shuffle between all individual patterns. Get the head up and check and scan when possible.

Progressions / Explanation

Game Functional Demo / Exercise : 1 set 

 

Recommended:  1 set =  1 minute : Rest = 30 seconds : Do 3 sets 

[ *As always : Individualize the 'set' parameters to suit your needs / capabilities].

 

It is critical the players practice on the very edge of their ability level. If an exercise is too easy then very little development occurs. If it is too hard, it can be frustrating and demotivating. To find the perfect level for you, visit this page : Fundamental Footwork Patterns.​​​​​​ DBVs and Turns.

 

 Exercise #5 : FFPs : Task

Fundamental Footwork Patterns

Inside bounce pass : Inside Step [touch] : Inside shuffle [Touch]

Task 5 : Watch the video, read the question and write down your answers!

Count the number of times each of these 3 techniques/patterns is used in this video.

Which technique   1. inside bounce   2. inside step (touch)   3. Inside shuffle (touch)   was used the most?

 

Exercise #5a

Fundamental Footwork Patterns

Inside bounce pass : Inside Step [touch] : Inside shuffle [Touch]

Level 1 :

Do the pattern smoothly.

Level 2 :

Head up when not touching the ball

Level 3 :

Head up and scan left and right amap.

 

Introduction to the pattern.

Basic Balll moving : Lateral movement only.

 

Progressions / Explanation

 

 

Demo / Exercise

 

Recommended :1 set =  1 minute : Rest = 30 seconds : Do 3 sets 

[ *As always : Individualize the 'set' parameters to suit your needs / capabilities].

 

It is critical the players practice on the very edge of their ability level. If an exercise is too easy then very little development occurs. If it is too hard, it can be frustrating and demotivating. To find the perfect level for you, visit this page : Fundamental Footwork Patterns.

 

 

Exercise #5b : FFP : DBU

Fundamental Footwork Patterns

Inside bounce pass : Inside Step [touch] : Inside shuffle [Touch]

Drag Back U Exercise

Lateral : Forward : Backward

 

Progressions / Explanation

Demo / Exercise

 

Recommended :1 set =  1 minute : Rest = 30 seconds : Do 3 sets 

[ *As always : Individualize the 'set' parameters to suit your needs / capabilities].

 

It is critical the players practice on the very edge of their ability level. If an exercise is too easy then very little development occurs. If it is too hard, it can be frustrating and demotivating. To find the perfect level for you, visit this page : Fundamental Footwork Patterns.

 

 

Exercise #5c

Fundamental Footwork Patterns

Receive and Release Version 

Inside bounce pass : Inside Step [touch] : Inside shuffle [Touch]

Introduction / Explanation

 

 

Challenge set (simple version)

 

 

More advanced : 1 min challenge set

 

Recommended :1 set =  1 minute : Rest = 30 seconds : Do 3 sets 

[ *As always : Individualize the 'set' parameters to suit your needs / capabilities].

 

It is critical the players practice on the very edge of their ability level. If an exercise is too easy then very little development occurs. If it is too hard, it can be frustrating and demotivating. To find the perfect level for you, visit this page : Fundamental Footwork Patterns.

 

 

Exercise #5d : FFP : Run with the ball.

Fundamental Footwork Patterns

Run with the ball Version

Inside bounce pass : Inside Step [touch] : Inside shuffle [Touch]

Introduction / Explanation

 

 

Demo  / Exercise : 1 set 

 

Recommended :1 set =  1 minute : Rest = 30 seconds : Do 3 sets 

[ *As always : Individualize the 'set' parameters to suit your needs / capabilities].

 

It is critical the players practice on the very edge of their ability level. If an exercise is too easy then very little development occurs. If it is too hard, it can be frustrating and demotivating. To find the perfect level for you, visit this page : Fundamental Footwork Patterns.

 

Exercise #6

Fundamental Agility Patterns

Agility pattern. It is #3: #1 : #2 combination.

The jump lands in the middle : The Hop Pattern is as follows : (1) In - (2) Middle - (3) Back - (4) Middle [Then switch]

Progressions / Explanation

 

 

Demo  / Exercise : 1 set 

 

Recommended :1 set =  20 minute : Rest = 20 seconds : Do 5 sets 

[ *As always : Individualize the 'set' parameters to suit your needs / capabilities].

 

Hold a ball to get the arms in the right place. Not too rigid and not too relaxed.

Do as many sets as necessary to ensure you get sufficient repetition of the technique and to ensure you are working as hard as you can.

Also for more information about Fundamental Agility Patterns and how to combine this with on the ball techniques, then go to this link.

 

Exercise #7

Pass and Move

Movement into receiving the ball : Deal with the ball : Movement after the pass

Use any FFP developed in this session .  Make sure you vary how and where you move after the release.

EG : Using the same foot to release the ball : Pass move forward : Pass move backwards : Pass move left : Pass move right.

 

Explanation

 

 

Demo set

 

Recommended : Do as many sets as necessary to ensure you get sufficient repetition of the technique, contact with the ball, and to ensure you are working as hard as you can.

 

 

 

Video : Task

Dealing with an elevated ball in context.

Task 6 : Read this and write down your answers!

Watch the video : How many times did a player have to deal with an elevated ball? 

Which was the most commonly used method of dealing with the ball in the air and then laying it off?

Then ask yourself : Are you developing each of these methods (at a basic level) in some way?

Which example most closely relates to this week elevated ball challenge?

 

Exercise #8

Deal with an Elevated Ball.

Drop : 1/2 Volley - into Upper body control touch - lay off - catch

For example : Agility into Drop ball into 1/2 volley pass that pops up :

Upper body  control : (anywhere from knee to shoulder) :

Then Lay off (1/2 volley or on the full) : Catch into Agility

The agility is important to include as it helps recreate the moment in a game where you transition from off the ball to on the ball (and v v).  Usually in a game you will be moving dynamically before a touch, so recreating this is important. 

 

Explanation

 

 

Demo : Without Agility

 

Recommended :1 set =  1 minute : Rest = 30 seconds : Do 3 sets 

[ *As always : Individualize the 'set' parameters to suit your needs / capabilities].

 

For more info visit the web-book devoted to developing the Fundamentals of Dealing with an Elevated Ball

 

Video  : Task

Pressure Problems : What would you do?

Ultimately playing the game is a problem solving exercise and the problem is about the following:

Deal with the pressure problems whilst also looking to best improve the position of the ball. 

What does Iniesta do in the pressure problem Moment in the video?

 

 This video is from this page in the TFT resource Library.

and click on these links to find out more about Pressure Problems and Points of Pressure.

 

 

 

 

Exercise #9

Components of Individual Game intelligence

This week HUDBT : Insides Only

  • At the start when it is easy move around a number of cones, or do a press up in between beeps : Simply put - make it harder.
  • Can you find a way to include a bounce pass?
  • As you get down to 1 sec per pic,  the ball still needs to be touched (even if it is a tiny touch) between the beeps.
  • The exercise at 1 minute, is see the picture and react (even if it is a tiny movement).
  • Every minute should be a challenge. If you are waiting for the next beep : You have chosen the wrong technical challenge per set.

This video does not have an introduction. If you need an explanation of how to use the HUDBT then go to this link.

Play this video to do the HUDBT.

 

 

What doing predominantly insides + a bounce pass might look like :

 

 

 

 

Video : task

Understand the game a bit better.

Task : Please take the time to watch this video and the answer the task questions :

Task

  • Pick 3 poor things about Real Madrid's attempt to play out.
  • Suggest 3 ways Real Madrid could have still dealt with the problem based on the position of the players had (Note : you cant simple move players to better positions).

 

 

Full Mini Session

Use the video below to run through the whole sessions in one go.  Each exercise set is one minute and there is a 30 second rest in between.

Make sure you have the session set up before you start otherwise you may not be ready to start the next exercise in time.

Pause the video if you want spend longer on an exercise.

 

 

If you want to do more....

If you want more exercises to do then either move to another session or go to the web-book series links below, and work directly form one of the practical web-books. There is a huge amount to do within each web-book. [Note : The web-books are topic based rather than session based.]

 

What would you like to do next?

To navigate through the web-book series, click on a link below.


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