This is the development / difficulty progression :
Use this (or the Drag Back U) in the warm up to introduce the Patterns.
Use this (or ball mastery) in the warm up to introduce the Patterns.
Move forward : No cones : L1
Zig Zag : Easy version : L2
Stay inside the cones
Zig Zag : Hard version : L4
Stay outside the cones
Conework Stations : When player does well at one level, let them move up a station.
Conework Stations.

Setting up a race format. So have 4 stations that are the same.
This is also a good way to keep the footowrk interesting and challenging.
When players get to grips with a basic FFPs in isolation, then add a FFP Combo or a recieve / pass etc.
What we want FFP footwork to look like in games.