Trap : Drop : Block
Mid and high blocks, and high presses leads to a Trap.
When you form a block, you are also preparing to set a trap. A trap is when you make the opposition do a predictable pass that is easier to press.
If the trap fails.
If the trap fails, then it is really important to get a solid defensive structure again as soon as possible. This is the Drop and block part.
There are 3 main traps that are easy to set up.
Trap #1 : Any pass into block / midfield zone
This is the trap used in a 'Flat mid block' or a '9-10 block' or even a high 9 block.
As soon a pass is played into the midfield space (inside the block) then players need to pounce all over this pass when it is played in (React as it is rolling - if you wait until it arrives it is too late).
The biggest advantage of this trap is that there is not a big gamble a single 'pass' outcome. It can be set up easily and doesnt need to a huge amonut of clever positioning.
If the trap fails : Drop & Block (lower) and repeat the process.
Trap #2 : #6 Trap
In this trap set up a structure so that the O#6 (player in the #6 space) is the only good passing option for the CB, but then pounce all over this pass when it is played.
The biggest advantage of this trap is that if the ball is won in the O#6 space, and the OCBs have split then the forward space to goal is poorly protected.
If the trap fails : Drop & Block. Repeat
Trap #3 : FB Trap
In this trap set up a structure so that the FB is the only good passing option, but then pounce all over this pass when it is played. You may not want to win off tne FB initially, but you remove all the options out. Need to make sure the FB doesnt run their way out of trouble or hit a channel ball. Also try to win the ball rather than jsut tackle. If you tackle and it goes out of play then the may use the throw to get out of trouble.
The biggest advantage of this trap is that the FB cannot play in 360 degrees. Being on the touchline means there are less passing lines to cover and so makes it easier to win the ball.
If the trap fails : Drop & Block. Repeat.
Pressing Traps & triggers.