TST 2v2 session Curriculum
Text book : 2v2 Model Session : Summary
Summary : Model session
Below is a very simple summary of what I would do*. (You can do your own games etc but it must look like a TST session).
All groups :
- 1. Zombie scarecrow...add in the technical elements they will need in the 2v1. [All players together]
Move to individual groups.
- 2. Develop Foot-shapes and hopping ability.
- See TST homework flip book / tft-tube.
- 3. Develop running with the ball, control, passing etc - using fun races.
- You can do this after the games if you want.....
- IE : Play a game, identify what needs to be developed, practice these, then go back to the game.
- 4. Play 2v1 games where each attacker can only score in 'their' goal.
- Attackers have a goal each. This is a very important constraint !!!!!!!!!!!!!!!
- Introduce the idea of it being a team game and about passing to players in a better position to score
- 5. Play pass and press (1v1) exercises to develop technique [Use something appropriate to open up the goals].
- This will develop pass, control, evasion techniques (turns, stop starts, pauses, fakes , explosive lateral movement etc).
- Add constraints for defenders so that attackers have a small advantage.
- Use the constraints to highlight the importance of space (and time).
- Introduce the idea that it is a 'race to space'.
- Control the ball, try to get to a space, turn to get to another space, repeat, until a scoring opportunity pops up.
- You can do this before the technique practice if you want.....
- IE: Play a game, identify what needs to be developed, practice these, then go back to the game.
All groups :
- 6. Play 2v2s promo/relegation as the last part of the session. [All players]
TST 2v2 session Curriculum
2v2 Model Session (more detail)
Part #1 : Zombie / Scarecrow
1. All Players : (One coach in charge) : Scarecrow / Zombie
- Emphasize the 3 key coaching points / learning opportunities =>
- Keep ball close,
- keep the head up,
- Use the space to get away from the zombie.
- Tell players to
- Not panic or rush.
- Not try to beat (take on) the zombie -> 'zombies don't chase you if a players turn away to space'.
Then Split into groups :
Part #2 : Footshapes, foot dexterity, co-ordination, strength and conditioning.
TST foot shapes homework :
- 5 min max [Isolate Practice].
- Basic 'foot-shapes' using exercises are in the online resource / flip-books .
- Remind them that it is their homework (Link : TST Online on the website).
Part #3 : Tech development : Running with ball exercises : Nudge Touches, and Turns.
In terms of running with the ball - Make it fun . Add goals. Do Races.
- At all levels : Add in a pass in to a goal (and a control touch and if possible) - so use this to practice passing (Goals make it more fun!).
Running with ball
- L.1. Less advanced : Just practice 'nudge touches (touch step touch step touch - dominant foot) and turns' initially.
- L.2 : Next level : Then you could do things like use insides only, outsides only, right foot only, left foot only, bottom of the foot [if you wanted to make it more complicated].
- L.3 : More advanced : Practice key footwork Patterns (no cones) : Inside switch Outside : Inside step Outside : Inside Inside. (5 min max).
- If a player can do this they should be in the 3v3 sessions
- Footwork should use 'Racing car' analogy - be fun!
- You can change the focus of the race to saying 'the player who finishes second' wins....so now they get their head up.
Part #4 : Develop good control, passing and finishing technique if needed.
Develop good control, passing and finishing technique (T-shape development) but use games (and gentle reminders on the run) to develop this amap.
- Dont do dry boring practice based exercises.
- Ideally add control and pass into the races.
If isolation is needed :
- Play games that develops 'T-shape' control / passing.
- Games : 'Through the gate' / 'hit a cone'.
4. Play a 2v1 game that's about passing and control and teamwork.
- A 2v1 (where each attacker has their own goal.
- Re the defender. If they win the ball, they can score in any (all 4 if on a big pitch) goals.
Part #5. Play pass and press 1v1 games
- This is all about the 'race to space'.
- Set up the game (add constraints so that it is all about finding the space).
Part #6 : Possession
- Play 2v2b possession games or
- Can Players keep possession away form the coach (a 3v1 maybe).
- Teach movement and Teamwork !!
Part #7 : 2v2
7. All players : Play 2v2s (up and down)
Extra Notes
-
AVOID 'FFPs and isolated cone work'.
- If players are ready for FFPs / cone work then they have possibly out grown the 2v2 level.
- Nudge touches (dominant foot) and turns are ok.
-
If players are 'standing out' : they need to move up a group.
- When players start to excel in the 2v2 games we would look to move them up to a 3v3 group.
-
Notes
- If your sessions are not going well - remember it is your fault (so you need to fix your mistakes).
- If you pitch it right, then session will be fine.
-
Massive TST tips
- Avoid queues and periods of inactivity / downtime.
- Give players there own space if there are 4 players or less.
- No more than 2 players per space [if it is not possible to give each player their own space].
- Never have 3 players using the same space (3 players means as '1 works the other 2 will disengage').
- Don't give players a chance to disengage.
TST Curriculum 2025 : Parts #1 - #6
Use this table to navigate the full TST curriculum
Page |
1 |
|
|
|
|
Page |
2 |
|
Page |
3 |
|
Page |
4 |
|
Page |
5 |
|
Page |
6 |
|