TST Curriculum :

The 2v2 Sessions : Beginners / low intermediates:

This is a game based session centered around 2v1s, 1v1s, and 2v2s.

(There are no 3v3s).

TST 2v2 session Curriculum

Text book : 2v2 Model Session : Summary

 

Summary : Model session

 

Below is a very simple summary of what I would do*. (You can do your own games etc but it must look like a TST session).

All groups :

  • 1. Zombie scarecrow...add in the technical elements they will need in the 2v1. [All players together]

Move to individual groups.

  • 2. Develop Foot-shapes and hopping ability.
    • See TST homework flip book / tft-tube.
  • 3. Develop running with the ball, control, passing etc - using fun races.
    • You can do this after the games if you want.....
    • IE : Play a game, identify what needs to be developed, practice these, then go back to the game.
  • 4. Play 2v1 games where each attacker can only score in 'their' goal.
    • Attackers have a goal each. This is a very important constraint !!!!!!!!!!!!!!!
      • Introduce the idea of it being a team game and about passing to players in a better position to score
  • 5. Play pass and press (1v1) exercises to develop technique [Use something appropriate to open up the goals].
    • This will develop pass, control, evasion techniques (turns, stop starts, pauses, fakes , explosive lateral movement etc).
    • Add constraints for defenders so that attackers have a small advantage.
    • Use the constraints to highlight the importance of space (and time).
    • Introduce the idea that it is a 'race to space'.
      • Control the ball, try to get to a space, turn to get to another space, repeat, until a scoring opportunity pops up.
    • You can do this before the technique practice if you want.....
      • IE: Play a game, identify what needs to be developed, practice these, then go back to the game.

All groups :

  • 6. Play 2v2s promo/relegation as the last part of the session. [All players]

 

 

TST 2v2 session Curriculum

2v2 Model Session (more detail)

Part #1 : Zombie / Scarecrow

1. All Players :  (One coach in charge) : Scarecrow / Zombie

  • Emphasize the 3 key coaching points / learning opportunities =>
    • Keep ball close,
    • keep the head up,
    • Use the space to get away from the zombie.
  • Tell players to
    • Not panic or rush.
    • Not try to beat (take on) the zombie -> 'zombies don't chase you if a players turn away to space'.

 

 

Then Split into groups :

Part #2 : Footshapes, foot dexterity, co-ordination, strength and conditioning.

TST foot shapes homework : 

  • 5 min max [Isolate Practice].
  • Basic 'foot-shapes' using exercises are in the online resource / flip-books .
  • Remind them that it is their homework (Link : TST Online on the  website).

 

 

Part #3 : Tech development :  Running with ball exercises  : Nudge Touches, and Turns.

In terms of running with the ball - Make it fun . Add goals. Do Races.

  • At all levels : Add in a pass in to a goal (and a control touch and if possible) - so use this to practice passing (Goals make it more fun!).

Running with ball

  • L.1. Less advanced : Just practice  'nudge touches (touch step touch step touch - dominant foot) and turns' initially.
  • L.2 : Next level : Then you could do things like use insides only, outsides only, right foot only, left foot only, bottom of the foot [if you wanted to make it more complicated].
  • L.3 : More advanced : Practice key footwork Patterns (no cones) : Inside switch Outside : Inside step Outside : Inside Inside. (5 min max).
    • If a player can do this they should be in the 3v3 sessions

 

  • Footwork should use 'Racing car' analogy - be fun!
  • You can change the focus of the race to saying 'the player who finishes second' wins....so now they get their head up.

 

 

Part #4 :  Develop good control, passing and finishing technique if needed.

 

Develop good control, passing and finishing technique (T-shape development) but use games (and gentle reminders on the run) to develop this amap.

  • Dont do dry boring practice based exercises.
  • Ideally add control and pass into the races.

If isolation is needed : 

  • Play games that develops 'T-shape' control / passing.
  • Games : 'Through the gate' / 'hit a cone'.

4. Play a 2v1 game that's about passing and control and teamwork.

  • A 2v1 (where each attacker has their own goal.
    • Re the defender. If they win the ball, they can score in any (all 4 if on a big pitch) goals.

 

 

Part #5. Play pass and press 1v1 games

  • This is all about the 'race to space'.
  • Set up the game (add constraints so that it is all about finding the space).

 

 

Part #6 : Possession

  • Play 2v2b possession games  or
  • Can Players keep possession away form the coach (a 3v1 maybe).
  • Teach movement and Teamwork !!

 

 

 

Part #7 : 2v2

7. All players : Play 2v2s (up and down)

 

 

Extra Notes

  • AVOID 'FFPs and isolated cone work'.

    • If players are ready for FFPs / cone work then they have possibly out grown the 2v2 level.
    • Nudge touches (dominant foot) and turns are ok.

 

  • If players are 'standing out' : they need to move up a group.

    • When players start to excel in the 2v2 games we would look to move them up to a 3v3 group.

 

  • Notes

    • If your sessions are not going well - remember it is your fault (so you need to fix your mistakes).
    • If you pitch it right, then session will be fine.

 

  • Massive TST tips 

    • Avoid queues and periods of inactivity / downtime.
    • Give players there own space if there are 4 players or less.
    • No more than 2 players per space [if it is not possible to give each player their own space].
    • Never have 3 players using the same space (3 players means as '1 works the other 2 will disengage').
    • Don't give players a chance to disengage.

 

 

 

 

TST Curriculum 2025 : Parts #1 - #6

Use this table to navigate the full TST curriculum