TST Curriculum 2025 : Parts #1 - #6
All #6 parts are also below the table
Check out these pages before you start coaching in a new term at TST. |
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TST Curriculum 2025 : Parts #1 - #6
All #6 parts are also below the table
Check out these pages before you start coaching in a new term at TST. |
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Page | 2 | |
Page | 3 | |
Page | 4 | |
Page | 5 | |
Page | 6 |
TST Curriculum : Levels (part #1)
There are 3 main levels at TST (but then obviously there are levels within the levels and the levels blend together sometimes based on what players are capable of).
Having said this - the most important part of coaching is the ability to develop a relationship with the players you coach.
From the moment they get there, be pleased to see them, ask them about their team/games etc, be very positive and supportive through out the session, and be engaged the whole time, and especially in the games at the end. At the end don't disengage - be involved. For most players the best coach is the one who is the most inspiring - this is rarely the one who knows the most.
I know at the end it is tempting to start packing up, but i would much prefer you to stay engaged in the games. I can stay all night packing up if need be - but you cant be replaced during the games.
In terms of parents whinging - it is usually about the lack of engagement during the games (coaches chatting to each other, sitting down and just watching etc).
If you join in the games, help the players who need it the most. Coaches who play, have a 'lose 2 touch' / 'first time finish' rule. No physicality allowed. Get a balance between winning and losing games.
Look at it this way : You probably follow people on you-tube. Do you do this because they are the best at what they do or is it because they are the most entertaining. The sweet spot is probably somewhere in the middle. Try to find the sweet spot at TST.
TST Curriculum : Levels (Part #2) : The 2v2 Level : Beginners / low intermediates:
This is a game based session centered around 2v1s, 1v1s, and 2v2s. (There are no 3v3s).
I would use warm up games (zombie/scarecrow) to emphasise the importance of
I would avoid FFPs and isolated FFP practice unless you are 100% certain players will cope* - and again this would need to be very simple FFP work if done. [*your call]
In terms of running with the ball, I personally would develop 'nudge touches (touch step touch) and turns' initially. [Make it fun].
I would also develop good control, passing and finishing technique (T-shape development) but again would use games (and gentle reminders on the run) to develop this amap.
I would also start to develop FFSs using the homework exercises (see flip books)....but i would keep it really simple and slowly build.
In very simple summary of what I would do* (you can do your own games etc but it must look like a TST session).
Add in extra isolated technical practice (as a game) to develop control, passing and finishing (as and when you feel it is necessary).
When players start to excel in the 2v2 games we would look to move them up to a 3v3 group.
If your sessions are not going well - remember it is your fault (so you need to fix your mistakes). If you pitch it right, then session will be fine.
TST tip : Avoid queues and periods of inactivity / downtime. Don't give players a chance to disengage.
TST Curriculum : Part #2 (continued) : A 2v2 Model Session
Text book session format :
Get on the same page.
1. All together (One coach in charge) : Scarecrow / Zombie (emphasize the 3 key coaching points / learning opportunities => Keep ball close, keep the head up, use the space to get away from the zombie). [Tell players to not panic/rush and not to try to beat the zombie - 'zombies don't chase you if you turn away to space'].
Then Split into groups
2. TST foot shapes homework (do something on this) - 5 min max [Isolate Practice] - remind them it is their homework (the resource link is on the website) : https://technicalsoccertuition.com/tst-homework/
3. Play a game [ Maybe a 'through the gate' / ' hit a cone' game] that develops 'T-shape' control / passing.
4. Introduce footwork slowly and carefully (don't jump straight into FFPs)
5. Add in a Turn game (play a game to make turns fast and snappy) : maybe do a different turn each week. (5 min max)
6. Play games : A 2v1 (where each attacker has their own goal _ defender. if they win the ball. can score in any (all 4) goals.
7. Play pass and press 1v1 games (4 backward goals games are good)
8. Play basic (restricted) 3v1 , 2v2b possession games.
9. Play 2v2s (up and down)
Zombie Scarecrow
Footshapes [Flip-book #1]
Through the gate : C&P Game
Nudge touches (touch step touch) (use a simple cone pattern - the one in this video is too compliacted)
Right Foot Only (use a simple cone pattern - the one in this video is too compliacted)
Basic FFPs
(It's ok to not use cones)
Turns Game
Basic 2v1
Basic Pass and press 1v1
Basic (restricted) 3v1
2v2b possession games
TST 2v2
TST Curriculum : Levels (part #3) : The 3v3 Level : Pre NPL:
This is a session centered around 3v3s.
A simple way to look at this session is : Coach things that will help in the 3v3 - if it won't help - then don't coach it.
The 3v3 level covers a large range of ability.
One thing i have never formally done is actually coach 'movement / positioning' in the 3v3 when in possession. It is a boring session when its done and a choreogarphy probably isnt the best way to coach and learn
Part 3b : A way to look at and coach a 3v3
This is how i see a 3v3 : i break the pitch into a 9 square grid - and follow some basic rules.
3v3 rules (that i use when i watch it and coach it) :
...... for me : the biggest mistake players (off the ball) make when the '6 is on the ball' is that both teammates go to Position 1 (P1) (L&R).
When in fact one should be closer to a P2 posiiton and the other to P3 position, but then both players pivot and rotate as '6 moves the ball' and changes the picture.
TST Curriculum : Levels (part #4) : NPL (2011 and older) level players : The Game intelligence Level
In very simple terms this is about getting players to focus in on the fact the game is about space [and you could add 'time' to this but lets not complicate it] - rather than technical ability [although exceptional technical ability allows player to play in less time and space] - and playing with head up (vision / awareness) becomes increasingly important.
That is not to say players don't need to work on technique - they still work on touch, footwork, passing etc - where necessary - but can they do this at home? Can the warm up in the session still focus on the technical components you think they still need.
Make sure the session builds - start with a ball each? Develop into groups of 2-4 players per ball (1v1s, 2v2s, 3v3s and a rondos): Develop into groups 4-8 players per ball (4v4s and 5v5s, or an advanced rondo) ; Play bigger sided games that have constraints and rules that test intelligence.
Only play 'normal bigger' sided game once all the above has been covered. This game should be a test about applying what has been Developed during the session. If the bigger games become 'sloppy / lazy / bad habits creep in' then always ask if it is worth it.
TST Curriculum : Levels (part #5) : Fundamental Foot shapes (FFSs) breakdown [Apply where necessary].
Fundamental Foot shapes (FFSs) : When playing, players will constantly be changing their foot-shapes when interacting with the ball. FFSs simplify these into a small number of foot-shapes. The FFS exercises maximizes the exposure to not only to FFSs but also the speed and neatness that a player can move form one foot-shape to another.
These are the main foot-shapes.
Foot locked up - used for drag backs / foot on top of the ball
Open foot (90º) - used for passing / control
Foot tucked in - Used for outside / little toe touches
Foot lock down - laces touch (strike / juggle)
Partially open foot (45º) - Front foot touches / roll across
Fully open foot (135º) - Back foot touch
Closed foot (0º) - inside touch behind
The homework for TST players are the foot-shape exercises in the flip-books (on the website). These exercises are 100% pure ball mastery exercises that aren't interested in space. They require just a ball. They are perfect for daily practice at home. There is no excuse.
I always do some foot-shape work (usually at the start of term) with the players i coach but do less and less as the term goes as players get bored, as progress is slow (unless players do it at home). Then start again the following term.
Does specific foot shape practice work : I don't know : But i do know that -
Very Good players can do foot-shape exercises quite easily - years of playing develops foot-shapes !
However, Very bad players, who cant do foot-shape exercises, will be a horrible player ! Question is : Are they horrible because they have horrible foot-shapes on the ball (so every touch they have is horrible), or would they still be horrible even if their foot shapes were top notch?
In summary : We want all players at TST to be very good at foot-shape exercises (eventually) - so even if they are a horrible player, at least we make sure it isn't because we didn't develop their foot-shapes.
Final Note : All footwork practice and playing, develops foot shapes. The difference with foot-shape exercises is the high number of foot-shapes and foot-shape changes squashed into tiny package of time.
Curriculum Part 6a : Developing FFPs
Look at a 'face on' pressure problem.
That is : You are on the ball and you are getting pressed. You and the defender are facing each other. In this scenario - the only way you can't go is forward (ignoring nutmegs).
1. You can go lateral* only (*within a range of diagonal movement) - (EG : Inside switch outside) :
2. You can go lateral* forward (EG : inside inside) :
3. You can fake lateral and the go the other way (EG : inside step outside) :
4. You can drag the ball into the body and then move out of the body (EG : Drag back V) :
5. You can turn away form the press and towards space (EG : a turn) :
That's 5 simple options to a very common football problem. So if you taught nothing else : An
- inside switch outside,
- inside - inside,
- inside step outside,
- DBV*,
- turn*
- Plus an extra forward touch after the FFP
would be all you would need.
Obviously there is a lot more that could be covered (and should be) but if in doubt then these 5 form the base of TST footwork.
Other things to consider
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TST Curriculum : Levels (part #6b) :
Fundamental Footwork Patterns (FFPs) : History, Applictaion breakdown
This is what old school TST was all about
The notes of how FFPs developed (for me) is below.
By doing this you get a very simple list of patterns :
From this you end up with 20 or so patterns that you would be happy to learn, practice and teach. After lots of practice / repetition players should be able to use these patterns instinctively to solve problems whilst playing.
2. The next way i looked at developing FFPs was when i looked at a 'face on' pressure problem.
Where you can go
That's 5 simple options to a very common football problem. So if you taught nothing else other than :
This would be all you would need.
[As a side note : FFPs should be useable both in a 'first touch' moment and whilst 'running with the ball'. They have ubiquitous qualities].
Note : To see the ful array of pressure problems you need to dive into the TFT resource.
The next thing to do is to group FFPs in order of developmental importance.
Group 1 [do these with the youngest players / beginners]
Group 2 :
Group 3 :
Group 4 :
Group 5 :
Group 6 :
Putting these in table ould be veyr useful.
In all exercises there should be a development progression of :
That's it.
Remember footwork is a tool !
The true skill is to identify the problem and instinctively (hopefully) find the best solution to the problem. :
Moves are just improvisations on an FFP. Good for technique and balance practice but not necessary for most 1v1 moments
If players play with their head up they will see the problem evolving, they will watch the press :
In simple terms, FFPs are better than moves at solving 1v1 problems.
1v1s are about the 'problem - solution dance' not moves.
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