TST Curriculum 2025 : Parts #1 - #6
Check out these pages before you start coaching in a new term at TST. |
||
---|---|---|
Page | 1 | |
Page | 2 | |
Page | 3 | |
Page | 4 | |
Page | 5 | |
Page | 6 |
Check out these pages before you start coaching in a new term at TST. |
||
---|---|---|
Page | 1 | |
Page | 2 | |
Page | 3 | |
Page | 4 | |
Page | 5 | |
Page | 6 |
TST Curriculum : Levels (part #4) : NPL (2011 and older) level players : The Game intelligence Level
In very simple terms this is about getting players to focus in on the fact the game is about space [and you could add 'time' to this but lets not complicate it] - rather than technical ability [although exceptional technical ability allows player to play in less time and space] - and playing with head up (vision / awareness) becomes increasingly important.
That is not to say players don't need to work on technique - they still work on touch, footwork, passing etc - where necessary - but can they do this at home? Can the warm up in the session still focus on the technical components you think they still need.
Make sure the session builds - start with a ball each? Develop into groups of 2-4 players per ball (1v1s, 2v2s, 3v3s and a rondos): Develop into groups 4-8 players per ball (4v4s and 5v5s, or an advanced rondo) ; Play bigger sided games that have constraints and rules that test intelligence.
Only play 'normal bigger' sided game once all the above has been covered. This game should be a test about applying what has been Developed during the session. If the bigger games become 'sloppy / lazy / bad habits creep in' then always ask if it is worth it.